Beyond Singletons / GH: Lazy Brush
条评论Beyond Singletons
1 | //* 1 |
简单比较一下:
- 三种方式都可以实现全局访问,不需要实例化,接口实现中也可以使用
static
缓存数据(虽然不推荐)。 - 方式 1 中用命名空间隔离,调用起来跟方式 2 一样。方式 3 还得用
Singleton<Helper>::GetInstance()
来获取实例,显得有些繁琐。
我个人是推荐 1 的。这种方式简单明了,直接使用命名空间来组织全局函数,而且暴露的信息最少。
不喜欢 2 和 3 主要是因为引入了类的对象,但是又不能实例化多个实例,感觉有点多余。
Gemini Time
Of course. Here is a comparison of the three API designs you provided.
High-Level Overview
-
namespace Helper
: This approach uses a C++ namespace to group related functions. Function() is a free function logically contained within the
Helper scope. This is a very common and idiomatic way to organize utility functions in C++. -
class Helper
withstatic
member: This design uses a class with a static member function. This also groups Function() under the Helper name, but
within a class context. It’s similar to the namespace approach, as you don’t need an instance of the class to call the function. -
Singleton<Helper>
: This approach uses the Singleton design pattern. It ensures that only one instance of the Helper class ever exists. The
Function() is a regular member function that operates on this single instance, which allows it to manage state.
Recommendations
-
Use the
namespace
approach (1) for most cases. It is the cleanest, most testable, and most idiomatic C++ solution for organizing related utility functions that do not need to share state. -
Consider the
static
class member approach (2) if the function is intrinsically tied to a class concept but doesn’t require an instance. However, a namespace is often still a better choice. -
Use the
Singleton
pattern (3) with extreme caution. It should only be used when you have a clear and explicit requirement for a single, globally accessible object that manages a shared resource or state (e.g., a logger, a database connection pool). Be prepared for the challenges it introduces in testing and code maintainability. In many cases, Dependency Injection is a more flexible and testable alternative.
GH: Lazy Brush
Lazy Brush 是一个惰性的画笔。
下面是 AI 时间:
The lazy-brush library implements a smooth drawing system based on three core ideas: lazy radius constraint, geometric movement calculation, and optional friction control.
Core Concepts
1. Lazy Radius Constraint
The fundamental principle is that the brush only moves when the pointer exceeds a defined radius distance 1 . This creates a “lazy area” where small pointer movements don’t affect the brush position, enabling smooth drawing without jitter.
一个跟踪区间,实现惰性
2. Two-Point System Architecture
The library maintains two coordinate points managed by the LazyPoint
class 2 :
- Pointer: tracks actual input device position
- Brush: the drawing position that follows the pointer with constraints
分离触摸点和画笔点
3. Distance-Based Movement Algorithm
When the pointer moves outside the radius, the brush moves by exactly distance - radius
pixels toward the pointer 3 . This ensures the brush maintains the radius distance from the pointer after movement.
保持画笔点和触摸点的距离
Wiki pages you might want to explore:
本文标题:Beyond Singletons / GH: Lazy Brush
文章作者:Henry Wu
发布时间:2025-08-20
最后更新:2025-08-20
原始链接:https://henrywu.netlify.app/2025/08/20/wc/
版权声明:转载请注明出处。CC BY-NC-SA 4.0